[V1.9.2-alpha]
Load script panic
Updated the load script to solve a panic I was seeing in the web console. It should load without panicing now.
Google H5 Games Ads beta
I was accepted into the Google H5 Games Ads beta. I will be incorporating reward ads and interstitial ads into the game in a hopefully not annoying way.
I have the testing flag enabled for the time being so I can get some feedback on the ads. Are there too many, not enough (said no one ever), just right? Please let me know. I want the game to be enjoyable but still have a little something coming in to offset time/costs of game development.
The interstitial ad is displayed randomly when certain conditions are met after a game.
The option to watch a reward ad will also displayed randomly with the text asking if you want to watch an ad to support the game.
Anyway, this is just something I am trying out.
AI and Vibe Coding
I love AI for debugging, refactoring, etc… This has been a very fun and educational experience. However, I am going to be moving back to using AI for troubleshooting and generating ideas. I enjoy the coding, and can generally get things done more quickly and correctly than any of the models I have used.
The models out there aren’t up to date with the latest versions of rust or bevy. I have built up some decent rules that are included in the context for the prompts but they consume a ton of tokens.
I am working on a local Large Language Model (LLM) that uses Retrieval-Augmented Generation (RAG) to pull in the latest rust, bevy, official examples, other trusted repositories, and my own code to make thing flow smoother and reduce the need to pay for some of these things. It’s just another geek thing I enjoy 🤣😂
Native builds
I miss having native builds on my desktop. I am considering releasing them again on Steam, iOS, and Android. I don’t know if I will release an ad supported version with the option to pay for the ad free version, or just pick a price and sell it outright without ads. Let me know what you think.